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Gears of War

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Gears of War (commonly abbreviated GoW) is a tactical third-person shooter video game developed by Epic Games using Unreal Engine 3.0 technology and published by Microsoft Game Studios. It was released on the Xbox 360 on November 7, 2006, and was released on the PC as a Games for Windows title a year later.

Multiplayer

Gears of War is played competitively using the games multiplayer mode, which pits up to four Delta Squad players against up to four Locust Horde players. The game currently features four game modes, along with a King of the Hill gametype only availiable in the PC version:

  • Warzone - Warzone mostly follows the standard Team Deathmatch archetype, with each team trying to eliminate the other. The length of time during which a downed player can be revived before they die of blood-loss, also called the bleed-out time, can be set from 5 seconds up to 60 seconds. A player may only be picked up by his team-mates twice. On the third down, the player will automatically die. Dead players do not respawn until the next round.
  • Execution - Execution is very similar to Warzone, except that when an opponent is down, the opposing team must terminate the downed player up close. Should the opposing team fail to destroy the downed player during the allowed time, the player will be revived and will once again become a threat. A player may only be pickd up by his team-mates twice. On the third down, the player will automatically die. The bleed-out time is applied here by altering the amount of time before a downed person rises again without any input from the player. Dead players do not respawn until the next round.
  • Assassination - Assassination requires that teams focus on killing the other team's designated leader while protecting their own. If a team's leader dies, that team loses the round. As of the most present patch, players die by rules of "Warzone", while leaders die by "Execution" rules. Dead players do not respawn until the next round.
  • Annex - Annex is essentially a version of King of the Hill, teams win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed; players do not have to stay at the point to retain ownership but only prevent the enemy from approaching the point. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random. Players can be downed following "Warzone" bleed out rules, but unlike the other game play modes, any dead players will respawn simultaneously at the next respawning interval, which occurs every 15 seconds beginning at the start of the round.
  • King of the Hill (PC Only) - King of the Hill is based a team on holding a single objective point per round. Though similar to Annex, teams must completely control and stay within the objective target circle to score points. Enemies are downed through Execution rules.
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