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Share HIN239 datasheet and pdf technology information for you ,hope that help you download:http://www.chinaicmart.com/series-HIN/HIN239.html

HIN239 DESCRIPTION:

The HIN230-HIN241 family of RS-232 transmitters/receivers interface circuits meet all ElA RS-232E and V.28 specifications, and are particularly suited for those applications where ±12V is not available. They require a single +5V power supply (except HIN231 and HIN239) and feature onboard charge pump voltage converters which generate +10V and -10V supplies from the 5V supply. The HIN233 and HIN235 require no external capacitors and are ideally suited for applications where circuit board space is critical. The family of devices offer a wide variety of RS-232 transmitter/receiver combinations to accommodate various applications (see Selection Table). The drivers feature true TTL/CMOS input compatibility, slewrate-limited output, and 300Ω power-off source impedance. The receivers can handle up to ±30V, and have a 3kΩ to 7kΩ input impedance. The receivers also feature hysteresis to greatly improve noise rejection.

Features

• Meets All RS-232E and V.28 Specifications • Requires Only Single +5V Power Supply - (+5V and +12V - HIN231 and HIN239) • High Data Rate. . . . . . . . . . . . . . . . . . . . . . . . . . . 120kbps • HIN233 and HIN235 Require No External Capacitors • Onboard Voltage Doubler/Inverter • Low Power Consumption • Low Power Shutdown Function • Three-State TTL/CMOS Receiver Outputs • Multiple Drivers - ±10V Output Swing for 5V lnput - 300Ω Power-Off Source Impedance - Output Current Limiting - TTL/CMOS Compatible - 30V/µs Maximum Slew Rate • Multiple Receivers - ±30V Input Voltage Range - 3kΩ to 7kΩ Input Impedance - 0.5V Hysteresis to Improve Noise Rejection

Applications

• Any System Requiring RS-232 Communication Ports - Computer - Portable, Mainframe, Laptop - Peripheral - Printers and Terminals - Instrumentation - Modems

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Camping

The term camping is used to describe a tactical situation where a player (called a Camper) remains located in a stationary or hidden position for an unusual amount of time with the goal of ambushing unsuspecting players. The timing and location of the player must be considered strategically useless to the overall objective of a map or level to be considered camping.

The term camping has been used widely since the release of Quake, and has been adopted by communities of nearly every first-person shooter.

A Detested Practice

Camping is frowned upon by most players because it slows the game down, benefits a team very little (except in situations where camping is the obvious defensive tactic, such as defending a dropped bomb in Counter-Strike), and is viewed as a self-serving practice.

Camping is a tactic that is frequently outlawed on public gaming servers.

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