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Call of Duty 4
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| Call of Duty 4 | |
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| Developer: | Infinity Ward |
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| Engine: | Proprietary |
| Release date: | November, 2007 |
Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision for Windows, Playstation 3, and Xbox 360. It will be the eighth installment in the Call of Duty video game series (including expansions), the first not to be set during World War II, and the first to be rated "M" for Mature by the ESRB. It was announced on April 25, 2007[5], and will be released on November 6, 2007 in North America and three days later on November 9, 2007 in Europe.
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Gameplay
Call of Duty 4: Modern Warfare will introduce a variety of game play styles into the single player campaign completely new to the Call of Duty series. The game moves away from the standard three country-specific campaign style, and allows the plot to play through more like a film style plot with interlaced story lines from the perspective of the player as a member of the US 1st Force Recon and a member of the British 22nd SAS Regiment. There is also a variety of cameo-style missions where you play as various other soldiers such as an AC-130 Spectre Gunship gunner, or as one part of a two man sniper team behind enemy lines in a flashback style mission.
Call of Duty 4: Modern Warfare will focus on the variation of modern warfare as an infantry soldier by allowing the player to control soldiers in a vast amount of different scenarios, straying away from the constant "at eleven" action of previous Call of Duty titles and allowing for both heavy intensity fire fights and slower paced drama styled intensity. The developer, Infinity Ward, has so far told about a handful of such levels including where the player will be the gunner of an AC-130 gunship and the pilot of a AH-1 Super Cobra helicopter providing air support.
The series' move to modern warfare has also introduced a variety of new modern weapons and technology to be introduced to the Call of Duty franchise. Such showcased weapons and attachments include M203 grenade launchers, IR laser pointers for use in conjunction with night vision goggles, silenced MP5SD submachine guns, and the FGM-148 Javelin portable anti-tank guided missile among many others.
Plot
A Russian nationalist by the name of Imran Zakhaev is set on returning his homeland to the times of the Soviet Union. Zakhaev knows the United States would never allow this to happen, thus he funds a coup in the Middle East, organized by his ally Al-Asad, to draw attention away from Russia. The two men and their seconds-in-command gain the nickname The Four Horsemen. However, the British and US governments have been monitoring Zakhaev's activities and discover his real intentions. During the war a stolen Russian Nuclear weapon is launched at the Americans in the Middle East. The story is told from a perspective of a British 22nd Special Air Service Regiment operative in Russia and an American 1st Force Recon operative in the Middle East.
The game also features a flashback mission set 15 years ago in the Chernobyl Zone of Alienation, which features a new incarnation of Captain Price from 22nd SAS Regiment, the only character to appear in both of the first two games of the Call of Duty series. He needs to assassinate Zakhaev, but his mission fails because his Captain is wounded in action and needs to be evacuated from the Zone of Alienation. Whether this new Price will be confirmed to be a relative of the WWII era Price remains to be seen. It is also believed that the assassination attempt left Zakhaev with only one arm.
Singleplayer
Multiplayer
For multiplayer, it has been confirmed that Call of Duty 4 will include a class system which has five preset classes with default weapon load outs and perks assigned to them as well as allows users to create five custom classes where the user can customize their weapon load out and three perks to assign to their soldier. The five default classes include Assault, Spec Ops, Light Machine Gunner, Demolitions, and Sniper class. Create a class will be unlocked when the user gains enough Experience Points (XP), earned by killing his/her opponent, and becomes a Private (level 4), and will increase rank with more XP earned. XP will also vary depending on the type of match the user is playing. Only two of the classes are available to a first time player; the rest are unlocked as the player gains more experience online and gains higher rank. The highest level is 65.[6], which unlocks Prestige mode. In Prestige mode, the player can trade in all of their rank, and start over at level 1, in exchange for a special in-game insignia by their name. [7] The player can trade in their rank and start over at level 1 up to ten times, with the prestige insignia changing each time, effectively giving the player 715 total ranks.[8] Players can save and name their custom classes for quick access in multiplayer matches. Most of the new weapons and perks that players can use to outfit their custom class will be unlocked as they gain experience ranks, but there are also a separate number of challenges associated with each weapon that will subsequently open up new add-on gear as players complete them.
Game Modes
Multiplayer Maps
There are (confirm number of maps) for Call of Duty 4, the list is:
- mp_backlot
- mp_bog
- mp_cargoship
- mp_citystreets
- mp_convoy
- mp_crash
- mp_crossfire
- mp_dusk
- mp_farm
- mp_hill
- mp_overgrown
- mp_pipeline
- mp_shipment
- mp_showdown
- mp_strike
- mp_vacant
Multiplayer Weapons
There are various weapons on Call of Duty 4, you can see the entire list here
Ranking System
Game Engine
Call of Duty 4: Modern Warfare will run on a proprietary engine, and has next generation features such as true world-dynamic lighting, bloom effects, dynamic shadows and depth-of-field. "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, will be destructible (it should be noted that the environments are still indestructible). This makes distinguishing cover from concealment important, as meager protection such as wooden fences, thin walls and such will no longer provide sufficient protection. The bullet's speed and stopping power will be decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a physics engine, which was not implemented in previous Call of Duty titles for the PC. Death Animations are a combination of pre-set animations and ragdoll physics. Some mistook the game's graphics to be DirectX 10 based, but it is stated that the graphics use DirectX 9.

